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Read before proceeding!If you have ever had your custom content in Program Files (either manually or using the Helper Monkey/Monkey Bars), you must uninstall Monkey Bars/Helper Monkey, and remove the old framework files from Program Files path first! If you don't, some of your custom content may not work!You must also get updates from the creator(s) for any hacks/mods before putting them in the Documents path shown below.For full instructions on switching over from the old way to the new way, see:. Do this first, then come back here for instructions on installing to Documents.Also make sure you have read so you know how to extract from rar/zip/7z files and how to identify file types before continuing with this page.Setup Folders & FilesBefore you can put the.package files in your game, you'll need to set up your game to accept custom content. From patch 1.12 and up, this is very easy!1.
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The DocumentsElectronic ArtsThe Sims 3 folder - note the contents are folders like DCBackup, DCCache, InstalledWorlds, Saves, etc. (click the image for full size) Go to The Sims 3 Folder in My Documents: NOT in Program Files!.
Windows XP: C:Documents and SettingsMy DocumentsElectronic ArtsThe Sims 3. Windows Vista/7: C:UsersDocumentsElectronic ArtsThe Sims 3.
Mac OS: /Users//Documents/Electronic Arts/The Sims 3/2. Download the ready-made FrameworkSetup.zip This file contains everything you need to set up your game for custom content. Right-click on the download link below and choose 'Save link as.' Save it into your DocumentsElectronic ArtsThe Sims 3 folder (the same folder you just opened).3. Inside the DocumentsElectronic ArtsThe Sims 3Packages folder Check Packages Folder: Your DocumentsElectronic ArtsThe Sims 3ModsPackages folder should have two files inside it: NoBuildSparkles.package, and nointro.packageNote: The picture shows them with a little green plumbbob icon, and 'Sims3 Package' under Type. It's okay if your icon looks like a Sims 2 package icon, a monkey, a white sheet of paper, or anything else, and the type may say 'PACKAGE' or something else. Icon and exactly what it says for 'type' are irrelevant as far as working in the game is concerned - what matters is that it ends with.package.6.
Everything okay? Do your folders look as they should in step 4 and step 5, with all the right files/folders in place?.
Yes! Proceed. No! You must have done something wrong. Delete the DocumentsElectronic ArtsThe Sims 3Mods folder and start try again from step 1.Test!Now if you run the game, your.package files should be fully working in-game!
You already have two package files installed, so you can tell right away whether things are working properly. nointro.package: The will eliminate the EA Intro video before the game starts loading, which makes it very quick and easy to see if things are setup properly. If the plumbob animation and intro videos no longer play (you go straight to the loading screen), then you know your.package file content is working!.
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NoBuildSparkles.package: will show that your custom content is actually working in-game. Go into build mode and build a wall, or a room. If no sparkles appear, then other package format content should work as well!Both of these files work for any patch level and any/all expansions/stuff packs.If you still get the intro movie and build sparkles showing when you test in-game, you must have done something wrong. Delete the My DocumentsElectronic ArtsThe Sims 3Mods folder and try again from Step 1 of 'Setup Folders and Files' above. It will work this way if done properly!Placing Package FilesNow that you know that package files are working right in your game, you can start downloading custom content yourself!Of course, you'll need to have read about any special instructions or compatability (make sure everything you get works with your patch level and expansion/stuff packs!), download the files, and extract them from their archives.
All of that is explained in detail on: - go there and read about it if you don't know how to do that!Then, you just put any.package files you've extracted into your DocumentsElectronic ArtsThe Sims 3ModsPackages folder - that's the same place as the NoBuildSparkles.package and nointro.package files are. You can cut and paste them into the folder - just move them from whereever you extracted them, or extract them straight into that folder.You can, of course, delete the NoBuildSparkles.package and nointro.package mods if you want your intro/build sparkles back - they were just there to show you where to put the files, and to verify that packages are working in your game.More Info?Need more information about.package files and custom content?
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Available Mods for The Sims'Modding' means different things to different people, but much is possible in 'The Sims 3.' For example, you can install mods that merely change the surface appearance of your Sim's wardrobe or that drastically overhaul core components of the game. More advanced mods like the latter allow you to bypass in-game restrictions, such as removing the censoring mosaic.Installing Custom ContentEnsure 'The Sims 3' is fully patched; when you open the launcher on an Internet-enabled computer, you'll receive a message if any new updates are available. When you find a mod that's compatible with your patch version, extract it with a file extractor like WinRAR or 7-Zip.
Depending on what you're modding, you'll either have a.package,.sim or.sims3pack file inside; where the file goes depends on its type. In any case, you'll need to download and extract a file to allow mods in your game (see Resources).
Open 'DocumentsElectronic ArtsThe Sims 3' and extract FrameworkSetup.zip directly there; this creates the 'Mods' folder where most mods will go. Installing Specific ModsIf your mod uses a.package file, you can drop it right into the 'Mods' folder. Use the 'Downloads' folder in the 'Sims 3' folder instead if you have a.sims3pack file; in the launcher, you can click the checkmark next to the mod you just added and click 'Install' to add it to your game. Finally,.sim files will go in the 'SavedSims' folder instead with no further action required. Where you find your modded content in-game depends on what you installed; for instance, custom Sims and clothes appear in Create-A-Sim, whereas new objects can be found in Buy or Build Mode.Troubleshooting and Removing Broken ModsIf 'The Sims 3' runs smoothly without mods and starts acting strangely with them, something you installed is most likely causing the problem.
The best way to tell which mod is the culprit is to disable all of them and enable each of them again, one by one. The only way you can 'disable' a mod would be to move it to another folder temporarily while you troubleshoot. To remove a problem mod, just delete it - but make sure your family isn't actively using something the mod added, or else you may not be able to load the save.